FM 11 HOW DO I MAKE MY WINGER CUTBACK IN THE BOX HOW TO
Here we explain exactly what every attribute is and how to properly interpret it.ĭefinition: H ow high a goalkeeper’s hands can reach when jumping.Įxplanation: It is the equivalent of the Jumping Reach attribute however, that only applies to when a goalkeeper goes to head the ball when leaving the penalty area or going forward for a last-minute set-piece. What exactly does each attribute mean though – and what affect does it have on a player’s performance? This is often misinterpreted in the community or misunderstood, for example have you ever screamed at your monitor when your winger does not pass back to your open player but instead takes a shot? This was fixed slightly by Sports Interactive but it is also down to a misinterpretation of attributes, and in fact attributes are heavily linked and influenced by many things such as Traits and Personalities. For example, 18.55– just a note to keep in the back of one’s mind that actually attributes are a lot more in depth then you think. Even though they may be well rounded, in training development and other screens we see that the ratings at least go to 2 decimal places. On the profile screen we see them divided into three sections for players technical (which is goalkeeping for keepers), mental and beside it - physical.Īttributes as we know are rated from 1 to 20 – with 20 being the highest rating to 1 which is the poorest. Generally, player attributes represent the abilities of a footballer and generally overall determine the performance of a player within matches.